Behavior Tree (1. Composite nodes
Composite nodes -> defines the basic rules for how the branch can be executed (e.g. Sequence , Selector )Sequence : Executing All children from L to R (Stop executing when one of them fails)Selector : Executing till one of the children nodes from L to RHow to Handle If you want the AI to continue finding enemies and moving to them even if attacking fails, you can use a Selector node combined wi..
Unreal Engine
2025. 1. 13. 03:15