Composite nodes
-> defines the basic rules for how the branch can be executed (e.g. Sequence , Selector )
If you want the AI to continue finding enemies and moving to them even if attacking fails, you can use a Selector node combined with the Sequence.
Here’s what happens:
Behavior Tree Flow
2) if the sequence node succeeds,
Execution Order | Executes all children sequentially | Tries children sequentially, stops on success |
Success | All children must succeed | Stops as soon as one child succeeds |
Failure | Stops as soon as one child fails | Fails only if all children fail |
Use Case | For tasks that must happen in sequence | For fallback or alternative strategies |
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