Behavior Tree (3. Service Nodes)
Service Nodes are a crucial part of the Behavior Tree system. They allow you to execute logic on a recurring basis while a Behavior Tree branch is active.This makes them ideal for tasks that require constant monitoring or periodic updates, such as refreshing AI perceptions, updating blackboard values, or triggering timed actions. Service Nodes in Behavior Trees?Purpose: Service Nodes attach to c..
Unreal Engine
2025. 1. 13. 03:27